Finn’s Adventure

I’ve finally had some time to dive into Unreal Engine, and I’m absolutely loving it. Over the past four months, I’ve been developing a small 2.5D platformer game. As a child of the ’80s and ’90s who grew up with the Amiga, I wanted the game’s creative direction to blend traditional pixel art with modern 3D environments. The game is now complete, featuring 12 levels across 3 distinct biomes and culminating in a boss fight.

Trailer

Screenshots

Download

You can download the game via Itch.io by following this link

Here are a few game features and details:

The Game

There are a lot of small features I’ve learned and build.

  • Dynamic Input Controls (Keyboard and Controller)
  • Menus / HUD using Unreals build-in UI Solution
  • Particle and Environment Effects by using Niagara (Rain, Thunder)
  • Multiple Pick-ups
  • Level End Summary
  • When finished a Level the time left will be tranfered into points
  • Depths of Field view to focus the player on the important layer (Can be disabled in the settings)
  • Overall Quality settings to make sure the game is also enjoyable on older machines
  • Portal to move the player to hidden places
  • Tutorial Books which explain things
  • Hidden Cheat menu where you can manipulate almost everything
  • Online Highscore List (De-activated because you would need a login)
  • Local Highscore List

The Biomes

The game features three biomes: the forest, the beach, and the caves, each containing 4 levels.

The Player

You play as a little wizard hero who can

  • Walk
  • Run
  • Jump
  • Double jump
  • Glide
  • Hide in his hat
  • Shoot
  • Dash forward
  • Bonus Animation for Dying and Victory

The Enemies

The enemies are divided into two types: land and air, each designed to cover all necessary behavior patterns.

Land Enemies:

  • Pigs
  • Bomb-throwing pigs
  • Crabs
  • Starfish
  • Fireballs

Air Enemies:

  • Seagulls
  • Seagulls that drop faeces
  • Bats

Traps

  • A cauldron that alternately creates and extinguishes fire
  • Spikes that emerge from the ground
  • Palm trees that drop coconuts when walked under
  • Fireballs that spin in various patterns

Process

I used Aseprite for all the pixel art and animations in the game..

12 Hand-made levels

Thanks for watching