I’ve finally had some time to dive into Unreal Engine, and I’m absolutely loving it. Over the past four months, I’ve been developing a small 2.5D platformer game. As a child of the ’80s and ’90s who grew up with the Amiga, I wanted the game’s creative direction to blend traditional pixel art with modern 3D environments. The game is now complete, featuring 12 levels across 3 distinct biomes and culminating in a boss fight.
Trailer
Screenshots















Download
You can download the game via Itch.io by following this link
Here are a few game features and details:
The Game
There are a lot of small features I’ve learned and build.
- Dynamic Input Controls (Keyboard and Controller)
- Menus / HUD using Unreals build-in UI Solution
- Particle and Environment Effects by using Niagara (Rain, Thunder)
- Multiple Pick-ups
- Level End Summary
- When finished a Level the time left will be tranfered into points
- Depths of Field view to focus the player on the important layer (Can be disabled in the settings)
- Overall Quality settings to make sure the game is also enjoyable on older machines
- Portal to move the player to hidden places
- Tutorial Books which explain things
- Hidden Cheat menu where you can manipulate almost everything
- Online Highscore List (De-activated because you would need a login)
- Local Highscore List
The Biomes
The game features three biomes: the forest, the beach, and the caves, each containing 4 levels.
The Player
You play as a little wizard hero who can
- Walk
- Run
- Jump
- Double jump
- Glide
- Hide in his hat
- Shoot
- Dash forward
- Bonus Animation for Dying and Victory
The Enemies
The enemies are divided into two types: land and air, each designed to cover all necessary behavior patterns.
Land Enemies:
- Pigs
- Bomb-throwing pigs
- Crabs
- Starfish
- Fireballs
Air Enemies:
- Seagulls
- Seagulls that drop faeces
- Bats
Traps
- A cauldron that alternately creates and extinguishes fire
- Spikes that emerge from the ground
- Palm trees that drop coconuts when walked under
- Fireballs that spin in various patterns
Process
I used Aseprite for all the pixel art and animations in the game..


12 Hand-made levels

