Senior UX / UI Designer
For Crysis 3, I once again took on the responsibility of developing the complete UX for the menus and HUD. I collaborated with our Art Director to define and refine the visual style, ensuring consistency and a high level of polish throughout the interface. Partnering with UI developers, I helped create and implement various UI components, focusing on both aesthetics and functionality.
In close collaboration with programmers, we introduced several enhancements to the HUD. This included adding shader effect support to enhance visual fidelity, integrating video streaming capabilities for in-game scans to provide a more immersive experience, and optimizing the HUD for console support to ensure smooth performance across different platforms. These efforts resulted in a more dynamic and engaging user experience, tailored to meet the needs of both console and PC players.
UX / UI Work






Used Software
- Adobe After Effects
- Adobe Flash ( Actionscript 2 )
- Adobe Prototshop
- Adobe Illustrator
- Jira
- Confluence