Junior UX / UI Designer
Crysis was the first game project I worked on, and it was a remarkable experience. I played a key role in developing the complete UX for the menus and HUD, collaborating closely with our Art Director to establish the visual style and ensure a cohesive aesthetic. I partnered with UI developers to create and implement various UI components, ensuring they were both functional and visually appealing. Additionally, I designed motion graphics for loading screens and UI elements, enhancing the overall user experience with dynamic and engaging visuals.
UX / UI Work






Used Software
- Adobe After Effects
- Adobe Flash ( Actionscript 2 )
- Adobe Prototshop
- Adobe Illustrator
- Scaleform
- Jira
- Confluence