
My name is Karsten Klewer, and I am a seasoned UX/UI Designer with a keen focus on user experience and a relentless passion for perfection.
With over 18 years of experience, I specialize in crafting user-friendly UX/UI designs, creating prototypes, and developing visually appealing UI visuals and HUDs for computer games. My extensive background has equipped me with a deep understanding of how to enhance user interaction and create
immersive experiences that engage and delight users.
As a collaborative team player, I thrive in dynamic environments and am always eager to take on new challenges that push the boundaries of creativity and innovation.
Software Skills
Projects

DICE – Electronic Arts (2024 – Now)
Lead Technical UI Designer
Battlefield (Unreleased title)
Managing a team responsible for implementing features in the game that align with gameplay objectives, accessibility, and technical standards. Collaborating with engineers, scripters, UX designers, and UI artists to ensure cohesive feature integration. Coordinating with development directors to estimate and prioritize tasks effectively.

Crytek GmbH (2019 – 2024)
Lead UX
HUNT:Showdown
Leading and managing a team of UX designers to develop the game’s menus and HUD UI, with a strong emphasis on scalability, multiplatform compatibility, and accessibility. Collaborated closely with our UX researcher to ensure the UI is tested by the appropriate audience. Personally created designs using Figma, and developed UI components with Visual Script and Adobe Flash.

Crytek GmbH (2018 – 2019)
Lead UX/UI Designer
The Climb2 (Virtual Reality – Oculus Quest)
Leading the visual direction of the entire user interface, I developed comprehensive style guides and prototypes for an immersive spatial VR experience. I was involved from the initial concept phase, creating early-stage designs, to the final implementation of the UI in the software. My role encompassed ensuring visual consistency, and create designs to the unique demands of VR environments.

Crytek GmbH (2017)
Senior UX / UI Designer
VRScore™ (Sky Harbor)
From initial concepts to the final implementation of the UI for the VR benchmark, I created 3D animated motion graphics and UI elements. I also handled the complete 3D implementation, coding it using Flash and Scaleform.

Crytek GmbH (2016 – 2017)
Senior UX / UI Designer
Robinson:The Journey (VR)
Collaborated closely with the Art Director to craft an immersive user experience. Developed visual concepts, created interactive prototypes, and implemented the menu in software. Additionally, I
designed motion graphics for the UI and created mini-games to enhance the in-world experience.

Crytek GmbH (2015 – 2016)
Senior UX / UI Designer
The Climb (VR)
I joined the team for the Climb during mid-production, contributingto the creation of additional menu designs and HUD elements. Using the given style guide I’ve created motion graphics for the HUD elements.

Crytek GmbH (2014 – 2015)
Senior UX / UI Designer
Ryse:The Son of Rome
I joined the team for Ryse during mid-production, contributing to the creation of additional menu designs and reworking the HUD. I was involved from initial concepts to the final design, and also created motion graphics for the HUD elements.

Crytek GmbH (2013 – 2014)
Senior UX / UI Designer
Warface
Collaborated with UI artists and the Art Director to develop the frontend menus and establish a new UI style. Designed HUDs for various game modes, aligning with the newly defined art direction.

Crytek GmbH (2011 – 2013)
Senior UX / UI Designer
Crysis3
I developed the complete UX for the menus and HUD, collaborating with our Art Director to establish the visual style. Partnered with UI developers to create and implement UI components. Additionally, I designed motion graphics for loading screens and UI elements.

Crytek GmbH (2009 – 2011)
UX / UI Designer
Crysis2
I developed the complete UX for the menus and HUD, collaborating with our Art Director to establish the visual style. Partnered with UI developers to create and implement UI components. Additionally, I designed motion graphics for loading screens and UI elements.

Crytek GmbH (2008 – 2009)
Junior UX / UI Designer
Crysis1 Warhead
I designed the entire UX for the menus and HUD, working closely with our Art Director to define the visual style. I collaborated with UI developers to create and implement UI components and also
designed motion graphics for loading screens and UI elements.

Crytek GmbH (2006 – 2008)
Junior UX / UI Designer
Crysis1
I developed the complete UX for the menus and HUD, collaborating with our Art Director to establish the visual style. Partnered with UI developers to create and implement UI components. Additionally, I designed motion graphics for loading screens and UI elements.

Freelance
UX/UI Designer (Web)
Multiple projects
Designed 3D-styled animated websites using Flash and 3D Studio Max. Developed Flash portfolios and interactive elements, including music and video players.